RosterSorted by RSR · career
Redline over time
60 snapshots · peak #42 for 35 snapshots
Top of the region
2026-10-102026-10-12
2026-10-102026-10-12
Redline breakdown for Texas Trio on 2026-10-12
AM #52 · 285 pointsLineup: Chrisx1521 · Deadlydisciple22 · Joseph · Sub5minmile
Published
#52
285 pts
Rating
0.0952
286 pts recomputed
Depth
×1.000
AMERICAS
Counting
17
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0952 × 1.000 × 3000 = 286
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 16 / 22 | 0 | 0.038 | +0.51 | 0.057 | 5.1 | 8.8 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 12 / 20 | 0 | 0.051 | +0.56 | 0.077 | 5.1 | 11.8 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 17 / 20 | 0 | 0.041 | +0.63 | 0.067 | 5.1 | 10.3 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 11 / 24 | 3 | 0.070 | +0.89 | 0.127 | 7.3 | 27.6 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 9 / 24 | 5 | 0.088 | +0.89 | 0.151 | 7.3 | 32.8 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 9 / 24 | 10 | 0.132 | +0.89 | 0.206 | 7.3 | 45.0 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 20 / 24 | 0 | 0.000 | +0.89 | 0.000 | 7.3 | 0.0 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G5 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 18 / 24 | 1 | 0.009 | +0.89 | 0.025 | 7.3 | 5.5 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G6 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 21 / 24 | 1 | 0.009 | +0.89 | 0.025 | 7.3 | 5.5 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 23 / 23 | 1 | 0.009 | -0.05 | 0.009 | 4.8 | 1.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 16 / 23 | 8 | 0.109 | -0.05 | 0.106 | 4.8 | 15.4 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 1 / 23 | 15 | 0.336 | -0.05 | 0.332 | 4.8 | 48.2 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 14 / 22 | 0 | 0.038 | -0.02 | 0.037 | 4.8 | 5.4 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 11 / 24 | 1 | 0.053 | +0.41 | 0.071 | 5.4 | 11.6 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 23 / 24 | 0 | 0.000 | +0.41 | 0.000 | 5.4 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 1 / 24 | 6 | 0.246 | +0.41 | 0.283 | 5.4 | 46.3 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 16 / 23 | 1 | 0.045 | +0.43 | 0.063 | 5.4 | 10.4 |
| Total | 9.641 | 100.0 | 286 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 9.641.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.