REDSEC
AMERICAS

The BOYS

Games
13
Cups
0
Trophies
0
Earnings
$2,000
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Redline · AmericasBreakdown →
#3 909 ptsWorld #4 of 216 · no move
RosterSorted by RSR · career
Redline over time 7 snapshots · peak #2 for 3 snapshots Top of the region
909 947 985 1023 2026-10-11 — #2, 984 pts 2026-10-11 — #2, 1023 pts 2026-10-11 — #2, 963 pts 2026-10-11 — #3, 909 pts 2026-10-11 — #3, 909 pts 2026-10-11 — #3, 909 pts 2026-10-12 — #3, 909 pts
2026-10-112026-10-12

Redline breakdown for The BOYS on 2026-10-12

AM #3 · 909 points

Lineup: HusKerrs · IceManIsaac · Klass · Rogue

Published
#3
909 pts
Rating
0.3029
909 pts recomputed
Depth
×1.000
AMERICAS
Counting
13
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.3029 × 1.000 × 3000 = 909

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 4 / 24 25 0.307 +1.00 0.412 9.2 113.3
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 13 / 24 10 0.123 +1.00 0.207 9.2 57.0
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 15 / 24 12 0.140 +1.00 0.229 9.2 63.0
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 1 / 24 16 0.333 +1.00 0.439 9.2 120.6
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 18 / 23 8 0.073 +1.00 0.140 9.2 38.5
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 19 / 22 7 0.066 +1.00 0.130 9.2 35.8
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 23 27 0.373 +0.07 0.380 6.1 69.6
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 22 34 0.528 +0.07 0.534 6.1 97.9
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 9 / 22 15 0.189 +0.07 0.194 6.1 35.6
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 22 16 0.283 +0.07 0.289 6.1 53.0
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 7 / 24 12 0.167 +0.69 0.227 6.9 46.8
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 1 / 23 15 0.336 +0.72 0.409 6.9 84.2
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 1 / 23 20 0.382 +0.72 0.454 6.9 93.5
Total 8.062 100.0 909

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.062.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.