RosterSorted by RSR · career
Redline breakdown for The Part Timers on 2026-10-12
AM not rankedLineup: BRAPP · ICellPercz · Twkrhuntr · Unbeatably Soft
Published
—
not ranked
Rating
0.0810
243 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
9
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0810 × 1.000 × 3000 = 243
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 8 / 24 | 6 | 0.096 | -0.09 | 0.092 | 10.9 | 29.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 6 / 24 | 1 | 0.070 | -0.09 | 0.066 | 10.9 | 21.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 7 / 20 | 5 | 0.122 | +0.04 | 0.125 | 10.9 | 40.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 5 / 19 | 4 | 0.128 | +0.05 | 0.131 | 10.9 | 42.7 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 24 / 24 | 0 | 0.000 | +0.41 | 0.000 | 12.2 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 8 / 24 | 2 | 0.061 | +0.41 | 0.082 | 12.2 | 30.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 12 / 24 | 8 | 0.114 | +0.41 | 0.143 | 12.2 | 52.3 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 23 / 23 | 3 | 0.027 | +0.44 | 0.040 | 12.2 | 14.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 15 / 22 | 1 | 0.047 | +0.02 | 0.048 | 7.7 | 11.1 |
| Total | 4.297 | 100.0 | 243 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 4.297.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.