REDSEC
EMEA

THEBOSS

Games
15
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#79 162 ptsWorld #179 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #69 for 3 snapshots Top of the region
156 163 170 177 2026-10-10 — #72, 159 pts 2026-10-10 — #72, 159 pts 2026-10-10 — #72, 159 pts 2026-10-10 — #72, 159 pts 2026-10-10 — #72, 159 pts 2026-10-10 — #72, 159 pts 2026-10-10 — #72, 159 pts 2026-10-10 — #72, 159 pts 2026-10-10 — #72, 162 pts 2026-10-10 — #72, 156 pts 2026-10-10 — #72, 168 pts 2026-10-10 — #75, 165 pts 2026-10-10 — #75, 165 pts 2026-10-10 — #69, 177 pts 2026-10-10 — #69, 177 pts 2026-10-10 — #69, 177 pts 2026-10-10 — #70, 174 pts 2026-10-10 — #75, 164 pts 2026-10-10 — #76, 168 pts 2026-10-10 — #76, 168 pts 2026-10-10 — #76, 165 pts 2026-10-10 — #75, 168 pts 2026-10-10 — #74, 168 pts 2026-10-10 — #76, 168 pts 2026-10-10 — #75, 168 pts 2026-10-10 — #75, 168 pts 2026-10-10 — #75, 168 pts 2026-10-10 — #75, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 168 pts 2026-10-10 — #79, 162 pts 2026-10-10 — #79, 162 pts 2026-10-10 — #79, 162 pts 2026-10-10 — #79, 162 pts 2026-10-10 — #79, 162 pts 2026-10-10 — #79, 162 pts 2026-10-10 — #79, 162 pts 2026-10-10 — #79, 162 pts 2026-10-10 — #79, 162 pts 2026-10-11 — #79, 162 pts 2026-10-11 — #79, 162 pts 2026-10-11 — #79, 162 pts 2026-10-11 — #79, 162 pts 2026-10-11 — #79, 162 pts 2026-10-11 — #79, 162 pts 2026-10-11 — #79, 162 pts 2026-10-11 — #79, 162 pts 2026-10-11 — #79, 162 pts 2026-10-12 — #79, 162 pts
2026-10-102026-10-12

Redline breakdown for THEBOSS on 2026-10-12

EU #79 · 162 points

Lineup: Falconeti · Jecrony · Juanda_2872 · Markel · PzPonchiz · SUPPRESSOR_C · Xergio63 · cristiancamilo9806 · dulce86 · f1skaL

Published
#79
162 pts
Rating
0.0560
162 pts recomputed
Depth
×0.963
EMEA
Counting
15
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0560 × 0.963 × 3000 = 162

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 24 3 0.026 +0.44 0.039 7.2 8.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 24 4 0.070 +0.44 0.094 7.2 19.5
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 24 2 0.079 +0.44 0.104 7.2 21.7
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 24 0 0.000 +0.44 0.000 7.2 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 21 2 0.059 +0.16 0.066 6.8 13.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 21 3 0.078 +0.16 0.087 6.8 17.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 21 0 0.049 +0.16 0.055 6.8 10.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 20 1 0.051 +0.20 0.059 6.8 11.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 15 / 19 1 0.053 +0.30 0.066 6.5 12.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 19 / 19 0 0.000 +0.30 0.000 6.5 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 17 / 19 0 0.043 +0.30 0.054 6.5 10.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 10 / 23 1 0.055 +0.18 0.062 6.1 11.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 18 / 22 0 0.000 +0.23 0.000 6.1 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 12 / 22 0 0.047 +0.23 0.056 6.1 10.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 17 / 21 4 0.078 +0.26 0.093 6.1 16.4
Total 6.837 100.0 162

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.837.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.