REDSEC
AMERICAS

Triumph

Games
16
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#37 375 ptsWorld #76 of 216 · no move
RosterSorted by RSR · career
Redline over time 25 snapshots · peak #34 for 1 snapshot Top of the region
305 331 358 384 2026-10-10 — #42, 305 pts 2026-10-10 — #44, 305 pts 2026-10-10 — #35, 337 pts 2026-10-10 — #35, 334 pts 2026-10-10 — #36, 344 pts 2026-10-10 — #34, 379 pts 2026-10-10 — #35, 381 pts 2026-10-10 — #35, 381 pts 2026-10-10 — #36, 378 pts 2026-10-10 — #36, 369 pts 2026-10-10 — #36, 375 pts 2026-10-10 — #36, 375 pts 2026-10-10 — #36, 378 pts 2026-10-10 — #35, 384 pts 2026-10-10 — #35, 384 pts 2026-10-11 — #35, 384 pts 2026-10-11 — #35, 384 pts 2026-10-11 — #37, 381 pts 2026-10-11 — #38, 381 pts 2026-10-11 — #38, 378 pts 2026-10-11 — #37, 378 pts 2026-10-11 — #37, 375 pts 2026-10-11 — #37, 375 pts 2026-10-11 — #37, 375 pts 2026-10-12 — #37, 375 pts
2026-10-102026-10-12

Redline breakdown for Triumph on 2026-10-12

AM #37 · 375 points

Lineup: Americoviva · Ghxst5ohh · Injaywepray · Misa23 · YoungBrakes

Published
#37
375 pts
Rating
0.1254
376 pts recomputed
Depth
×1.000
AMERICAS
Counting
16
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1254 × 1.000 × 3000 = 376

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 22 8 0.113 +0.50 0.148 6.0 26.9
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 20 0 0.051 +0.54 0.076 6.0 13.8
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 20 11 0.163 +0.61 0.215 6.0 39.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 20 3 0.173 +0.60 0.226 6.0 40.9
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 21 / 23 6 0.055 +0.71 0.091 6.8 18.6
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 8 / 24 4 0.079 +0.78 0.129 6.8 26.3
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 15 / 23 7 0.100 +0.80 0.159 6.8 32.4
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 17 / 23 4 0.073 +0.80 0.123 6.8 25.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 3 / 22 4 0.170 +0.10 0.177 5.7 30.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 22 0 0.000 +0.10 0.000 5.7 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 22 9 0.179 +0.10 0.187 5.7 32.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 22 14 0.226 +0.10 0.235 5.7 40.3
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 10 / 24 1 0.053 +0.39 0.070 6.4 13.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 11 / 24 3 0.070 +0.39 0.091 6.4 17.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 23 / 24 1 0.009 +0.39 0.014 6.4 2.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 22 / 23 7 0.064 +0.42 0.085 6.4 16.4
Total 8.150 100.0 376

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.150.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.