REDSEC
AMERICAS

Uncs

Games
14
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#15 552 ptsWorld #32 of 216 · no move
RosterSorted by RSR · career
Redline over time 8 snapshots · peak #15 for 6 snapshots Top of the region
543 556 569 582 2026-10-11 — #16, 543 pts 2026-10-11 — #15, 567 pts 2026-10-11 — #16, 555 pts 2026-10-11 — #15, 582 pts 2026-10-11 — #15, 552 pts 2026-10-11 — #15, 552 pts 2026-10-11 — #15, 552 pts 2026-10-12 — #15, 552 pts
2026-10-112026-10-12

Redline breakdown for Uncs on 2026-10-12

AM #15 · 552 points

Lineup: Shifty · Skullface · Twitty · bbreadman

Published
#15
552 pts
Rating
0.1845
553 pts recomputed
Depth
×1.000
AMERICAS
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1845 × 1.000 × 3000 = 553

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 2 / 24 10 0.237 +1.00 0.340 8.6 87.3
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 19 / 24 0 0.000 +1.00 0.000 8.6 0.0
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 4 / 24 9 0.167 +1.00 0.261 8.6 67.1
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 11 / 24 4 0.079 +1.00 0.149 8.6 38.3
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 5 / 23 12 0.182 +1.00 0.278 8.6 71.6
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 13 / 22 0 0.038 +1.00 0.086 8.6 22.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 21 / 22 6 0.057 +0.16 0.064 5.7 10.9
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 22 7 0.113 +0.16 0.124 5.7 21.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 21 14 0.353 +0.20 0.372 5.7 63.8
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 21 5 0.088 +0.20 0.100 5.7 17.1
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 16 / 23 7 0.100 +0.68 0.148 6.4 28.5
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 6 / 24 8 0.132 +0.75 0.192 6.4 37.1
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 2 / 23 13 0.273 +0.77 0.351 6.4 67.6
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 16 / 23 3 0.064 +0.77 0.108 6.4 20.9
Total 8.616 100.0 553

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.616.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.