REDSEC
EMEA

VaSyyy

Games
12
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#49 298 ptsWorld #112 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #44 for 16 snapshots Top of the region
294 300 306 312 2026-10-10 — #44, 294 pts 2026-10-10 — #44, 294 pts 2026-10-10 — #44, 294 pts 2026-10-10 — #44, 294 pts 2026-10-10 — #44, 294 pts 2026-10-10 — #44, 294 pts 2026-10-10 — #44, 294 pts 2026-10-10 — #44, 294 pts 2026-10-10 — #45, 300 pts 2026-10-10 — #44, 301 pts 2026-10-10 — #44, 301 pts 2026-10-10 — #44, 298 pts 2026-10-10 — #45, 298 pts 2026-10-10 — #45, 298 pts 2026-10-10 — #45, 301 pts 2026-10-10 — #45, 301 pts 2026-10-10 — #45, 298 pts 2026-10-10 — #45, 303 pts 2026-10-10 — #46, 312 pts 2026-10-10 — #46, 309 pts 2026-10-10 — #46, 309 pts 2026-10-10 — #44, 309 pts 2026-10-10 — #44, 309 pts 2026-10-10 — #44, 309 pts 2026-10-10 — #44, 309 pts 2026-10-10 — #44, 309 pts 2026-10-10 — #45, 309 pts 2026-10-10 — #45, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #48, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #49, 309 pts 2026-10-10 — #49, 298 pts 2026-10-10 — #49, 298 pts 2026-10-10 — #49, 298 pts 2026-10-10 — #49, 298 pts 2026-10-10 — #49, 298 pts 2026-10-10 — #49, 298 pts 2026-10-10 — #49, 298 pts 2026-10-10 — #49, 298 pts 2026-10-10 — #49, 298 pts 2026-10-11 — #49, 298 pts 2026-10-11 — #49, 298 pts 2026-10-11 — #49, 298 pts 2026-10-11 — #49, 298 pts 2026-10-11 — #49, 298 pts 2026-10-11 — #49, 298 pts 2026-10-11 — #49, 298 pts 2026-10-11 — #49, 298 pts 2026-10-11 — #49, 298 pts 2026-10-12 — #49, 298 pts
2026-10-102026-10-12

Redline breakdown for VaSyyy on 2026-10-12

EU #49 · 298 points

Lineup: ChaDoU · Createur02 · KuzO_xX · M8_Peij · Nab Hill

Published
#49
298 pts
Rating
0.1030
298 pts recomputed
Depth
×0.963
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1030 × 0.963 × 3000 = 298

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 17 / 24 0 0.035 +1.00 0.081 10.3 24.2
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 15 / 24 2 0.053 +1.00 0.110 10.3 32.8
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 24 / 24 0 0.000 +1.00 0.000 10.3 0.0
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 23 / 23 0 0.000 +1.00 0.000 10.3 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 2 / 22 7 0.226 +0.15 0.240 6.9 47.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 7 / 21 9 0.157 +0.17 0.170 6.9 33.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 21 6 0.108 +0.17 0.119 6.9 23.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 21 1 0.059 +0.17 0.066 6.9 13.2
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 12 / 24 12 0.149 +0.56 0.194 7.8 43.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 5 / 23 0 0.073 +0.57 0.105 7.8 23.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 13 / 23 3 0.064 +0.57 0.094 7.8 21.1
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 6 / 20 3 0.102 +0.69 0.151 7.8 33.9
Total 6.764 100.0 298

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.764.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.