REDSEC
APAC

Void Legion

Games
8
Cups
0
Trophies
0
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Redline · APACBreakdown →
—
Unranked · a ranking needs 10 counting games in the last twelve months

Redline breakdown for Void Legion on 2026-10-12

AP not ranked
Published
—
not ranked
Rating
0.1093
201 pts if it were ranked
Depth
×0.612
APAC
Counting
8
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1093 × 0.612 × 3000 = 201

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.838 1.00 1.500 0.628 13 / 24 7 0.096 +0.48 0.128 15.0 35.1
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.838 1.00 1.500 0.628 24 / 24 0 0.000 +0.48 0.000 15.0 0.0
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.838 1.00 1.500 0.628 18 / 24 4 0.035 +0.48 0.052 15.0 14.4
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.838 1.00 1.500 0.628 20 / 24 1 0.009 +0.48 0.015 15.0 4.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 9 / 24 13 0.158 +0.16 0.170 10.0 31.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 9 / 22 7 0.113 +0.22 0.128 10.0 23.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 1 / 21 15 0.363 +0.27 0.388 10.0 71.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 11 / 21 5 0.098 +0.27 0.114 10.0 21.0
Total 4.188 100.0 201

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0949. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 4.188.
  • Points: % × credited × 0.612 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.