REDSEC
EMEA

War Addicted

Games
15
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#52 277 ptsWorld #122 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #47 for 9 snapshots Top of the region
274 279 283 288 2026-10-10 — #47, 274 pts 2026-10-10 — #47, 274 pts 2026-10-10 — #47, 274 pts 2026-10-10 — #47, 274 pts 2026-10-10 — #47, 274 pts 2026-10-10 — #47, 274 pts 2026-10-10 — #47, 274 pts 2026-10-10 — #47, 274 pts 2026-10-10 — #48, 277 pts 2026-10-10 — #48, 281 pts 2026-10-10 — #48, 278 pts 2026-10-10 — #48, 278 pts 2026-10-10 — #49, 278 pts 2026-10-10 — #48, 278 pts 2026-10-10 — #48, 278 pts 2026-10-10 — #48, 278 pts 2026-10-10 — #49, 275 pts 2026-10-10 — #49, 279 pts 2026-10-10 — #49, 285 pts 2026-10-10 — #49, 285 pts 2026-10-10 — #49, 285 pts 2026-10-10 — #49, 288 pts 2026-10-10 — #47, 288 pts 2026-10-10 — #48, 288 pts 2026-10-10 — #48, 285 pts 2026-10-10 — #48, 285 pts 2026-10-10 — #48, 285 pts 2026-10-10 — #48, 285 pts 2026-10-10 — #52, 285 pts 2026-10-10 — #52, 285 pts 2026-10-10 — #52, 285 pts 2026-10-10 — #52, 285 pts 2026-10-10 — #52, 288 pts 2026-10-10 — #52, 288 pts 2026-10-10 — #52, 288 pts 2026-10-10 — #52, 288 pts 2026-10-10 — #52, 288 pts 2026-10-10 — #52, 288 pts 2026-10-10 — #52, 288 pts 2026-10-10 — #52, 288 pts 2026-10-10 — #52, 288 pts 2026-10-10 — #52, 277 pts 2026-10-10 — #52, 277 pts 2026-10-10 — #52, 277 pts 2026-10-10 — #52, 277 pts 2026-10-10 — #52, 277 pts 2026-10-10 — #52, 277 pts 2026-10-10 — #52, 277 pts 2026-10-10 — #52, 277 pts 2026-10-10 — #52, 277 pts 2026-10-11 — #52, 277 pts 2026-10-11 — #52, 277 pts 2026-10-11 — #52, 277 pts 2026-10-11 — #52, 277 pts 2026-10-11 — #52, 277 pts 2026-10-11 — #52, 277 pts 2026-10-11 — #52, 277 pts 2026-10-11 — #52, 277 pts 2026-10-11 — #52, 277 pts 2026-10-12 — #52, 277 pts
2026-10-102026-10-12

Redline breakdown for War Addicted on 2026-10-12

EU #52 · 277 points

Lineup: GuercioPowa · Igvorn · Il_Libanese_Pg · Kris_P24 · SoliDM3cury

Published
#52
277 pts
Rating
0.0955
276 pts recomputed
Depth
×0.963
EMEA
Counting
15
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0955 × 0.963 × 3000 = 276

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 21 5 0.088 +0.13 0.096 6.8 18.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 21 4 0.088 +0.13 0.096 6.8 18.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 21 0 0.049 +0.13 0.054 6.8 10.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 8 / 19 2 0.074 +0.28 0.089 6.5 16.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 4 / 19 0 0.106 +0.28 0.124 6.5 23.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 5 / 19 15 0.245 +0.28 0.270 6.5 50.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 18 2 0.078 +0.32 0.095 6.5 17.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 11 / 24 4 0.079 +0.49 0.108 7.3 22.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 23 / 24 0 0.000 +0.49 0.000 7.3 0.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 16 / 24 8 0.105 +0.49 0.139 7.3 29.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 10 / 24 3 0.070 +0.49 0.097 7.3 20.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 14 / 22 2 0.057 +0.05 0.059 6.1 10.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 14 / 22 2 0.057 +0.12 0.061 6.1 10.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 8 / 21 0 0.049 +0.14 0.054 6.1 9.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 16 / 22 5 0.085 +0.12 0.091 6.1 16.1
Total 6.832 100.0 276

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.832.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.