RosterSorted by RSR · career
Redline over time
60 snapshots · peak #7 for 5 snapshots
Top of the region
2026-10-102026-10-12
2026-10-102026-10-12
Redline breakdown for WeHaveSups on 2026-10-12
EU #10 · 607 pointsLineup: BRanDonBrayeR · Deniskozlov · Elamentaryyy · Laptor · Muze
Published
#10
607 pts
Rating
0.2096
605 pts recomputed
Depth
×0.963
EMEA
Counting
22
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.2096 × 0.963 × 3000 = 605
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 7 / 23 | 17 | 0.218 | +0.09 | 0.226 | 4.0 | 26.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 10 / 23 | 13 | 0.164 | +0.09 | 0.171 | 4.0 | 19.6 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 1 / 23 | 19 | 0.373 | +0.09 | 0.381 | 4.0 | 43.9 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 9 / 23 | 9 | 0.127 | +0.09 | 0.133 | 4.0 | 15.4 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 14 / 24 | 11 | 0.132 | +0.66 | 0.184 | 4.5 | 23.8 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 13 / 24 | 9 | 0.114 | +0.66 | 0.163 | 4.5 | 21.2 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 13 / 24 | 13 | 0.149 | +0.66 | 0.204 | 4.5 | 26.5 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 19 / 24 | 0 | 0.000 | +0.66 | 0.000 | 4.5 | 0.0 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 13 / 24 | 6 | 0.088 | +1.00 | 0.161 | 5.7 | 26.4 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 20 / 24 | 4 | 0.035 | +1.00 | 0.081 | 5.7 | 13.3 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 15 / 24 | 1 | 0.044 | +1.00 | 0.096 | 5.7 | 15.7 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 11 / 23 | 6 | 0.100 | +1.00 | 0.178 | 5.7 | 29.1 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G5 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 11 / 22 | 6 | 0.104 | +1.00 | 0.183 | 5.7 | 29.9 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G6 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 12 / 21 | 9 | 0.137 | +1.00 | 0.225 | 5.7 | 36.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 1 / 21 | 19 | 0.402 | +0.07 | 0.408 | 3.8 | 44.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 3 / 21 | 17 | 0.304 | +0.07 | 0.310 | 3.8 | 33.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 1 / 21 | 35 | 0.559 | +0.07 | 0.565 | 3.8 | 61.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 3 / 19 | 19 | 0.351 | +0.09 | 0.359 | 3.8 | 39.2 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 7 / 23 | 8 | 0.136 | +0.53 | 0.178 | 4.2 | 21.8 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 16 / 22 | 1 | 0.047 | +0.56 | 0.073 | 4.2 | 8.9 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 7 / 22 | 5 | 0.113 | +0.56 | 0.154 | 4.2 | 18.9 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 1 / 22 | 14 | 0.340 | +0.59 | 0.398 | 4.2 | 48.9 |
| Total | 12.349 | 100.0 | 605 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 12.349.
- Points: % × credited × 0.963 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.