REDSEC
APAC

XMENGS

Games
12
Cups
0
Trophies
0
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Redline · APACBreakdown →
#36 125 ptsWorld #201 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #34 for 2 snapshots Top of the region
125 130 135 140 2026-10-10 — #35, 139 pts 2026-10-10 — #35, 140 pts 2026-10-10 — #35, 138 pts 2026-10-10 — #35, 138 pts 2026-10-10 — #35, 138 pts 2026-10-10 — #34, 138 pts 2026-10-10 — #34, 138 pts 2026-10-10 — #36, 138 pts 2026-10-10 — #36, 138 pts 2026-10-10 — #36, 138 pts 2026-10-10 — #36, 138 pts 2026-10-10 — #36, 138 pts 2026-10-10 — #36, 138 pts 2026-10-10 — #36, 138 pts 2026-10-10 — #36, 138 pts 2026-10-10 — #36, 138 pts 2026-10-10 — #36, 138 pts 2026-10-10 — #36, 138 pts 2026-10-10 — #36, 135 pts 2026-10-10 — #36, 132 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 130 pts 2026-10-10 — #36, 125 pts 2026-10-10 — #36, 125 pts 2026-10-10 — #36, 125 pts 2026-10-10 — #36, 125 pts 2026-10-10 — #36, 125 pts 2026-10-10 — #36, 125 pts 2026-10-10 — #36, 125 pts 2026-10-10 — #36, 125 pts 2026-10-10 — #36, 125 pts 2026-10-11 — #36, 125 pts 2026-10-11 — #36, 125 pts 2026-10-11 — #36, 125 pts 2026-10-11 — #36, 125 pts 2026-10-11 — #36, 125 pts 2026-10-11 — #36, 125 pts 2026-10-11 — #36, 125 pts 2026-10-11 — #36, 125 pts 2026-10-11 — #36, 125 pts 2026-10-12 — #36, 125 pts
2026-10-102026-10-12

Redline breakdown for XMENGS on 2026-10-12

AP #36 · 125 points

Lineup: Apollo Elris · Vitamin · Warhawk · xDimebag

Published
#36
125 pts
Rating
0.0678
124 pts recomputed
Depth
×0.612
APAC
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0678 × 0.612 × 3000 = 124

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 22 2 0.085 +0.12 0.091 9.5 16.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 23 2 0.055 +0.08 0.058 9.5 10.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 10 / 22 1 0.057 +0.09 0.060 9.5 10.6
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 22 2 0.057 +0.09 0.060 9.5 10.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 3 / 22 2 0.151 +0.14 0.161 9.0 26.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 11 / 21 0 0.049 +0.18 0.056 9.0 9.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 19 2 0.074 +0.26 0.088 9.0 14.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 20 1 0.051 +0.22 0.060 9.0 10.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 22 / 22 4 0.038 +0.12 0.042 6.4 4.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 20 / 22 1 0.009 +0.12 0.011 6.4 1.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 20 / 21 0 0.000 +0.15 0.000 6.4 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 6 / 21 1 0.078 +0.15 0.086 6.4 10.2
Total 5.162 100.0 124

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0949. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.162.
  • Points: % × credited × 0.612 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.