REDSEC
APAC

ZVL

Games
10
Cups
0
Trophies
0
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Redline · APACBreakdown →
#25 178 ptsWorld #167 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #24 for 2 snapshots Top of the region
178 185 191 198 2026-10-10 — #26, 197 pts 2026-10-10 — #26, 198 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #24, 196 pts 2026-10-10 — #24, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #25, 193 pts 2026-10-10 — #25, 189 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 185 pts 2026-10-10 — #25, 178 pts 2026-10-10 — #25, 178 pts 2026-10-10 — #25, 178 pts 2026-10-10 — #25, 178 pts 2026-10-10 — #25, 178 pts 2026-10-10 — #25, 178 pts 2026-10-10 — #25, 178 pts 2026-10-10 — #25, 178 pts 2026-10-10 — #25, 178 pts 2026-10-11 — #25, 178 pts 2026-10-11 — #25, 178 pts 2026-10-11 — #25, 178 pts 2026-10-11 — #25, 178 pts 2026-10-11 — #25, 178 pts 2026-10-11 — #25, 178 pts 2026-10-11 — #25, 178 pts 2026-10-11 — #25, 178 pts 2026-10-11 — #25, 178 pts 2026-10-12 — #25, 178 pts
2026-10-102026-10-12

Redline breakdown for ZVL on 2026-10-12

AP #25 · 178 points

Lineup: khoasa123 · kyolulu26 · lenafari · realer · thedong1492

Published
#25
178 pts
Rating
0.0969
178 pts recomputed
Depth
×0.612
APAC
Counting
10
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0969 × 0.612 × 3000 = 178

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.838 1.00 1.500 0.628 24 / 24 0 0.000 +0.48 0.000 11.5 0.0
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.838 1.00 1.500 0.628 16 / 24 5 0.079 +0.48 0.107 11.5 22.7
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.838 1.00 1.500 0.628 23 / 24 4 0.035 +0.48 0.053 11.5 11.1
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.838 1.00 1.500 0.628 10 / 24 0 0.044 +0.48 0.064 11.5 13.6
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G5 T2 ×0.50 0.838 1.00 1.500 0.628 15 / 23 12 0.145 +0.50 0.185 11.5 39.2
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G6 T2 ×0.50 0.838 1.00 1.500 0.628 21 / 21 2 0.020 +0.60 0.035 11.5 7.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 24 / 24 1 0.009 +0.17 0.011 7.7 1.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 2 / 22 5 0.208 +0.23 0.227 7.7 32.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 3 / 21 6 0.196 +0.27 0.219 7.7 30.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 13 / 21 8 0.118 +0.27 0.136 7.7 19.2
Total 5.445 100.0 178

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0949. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.445.
  • Points: % × credited × 0.612 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.